Melittology¶

Melittology is Re://:Swarm's research tree. It unlocks at Rebirth 10 and lets you spend Research Points on permanent upgrades, ending with the Honey Hammer and upgrades for The Supreme Saturator.
How it works¶
- Unlock: you need Rebirth 10. Until then the game shows "Reach Rebirth 10 to unlock Melittology". The research quests need Rebirth 10 too.
- Opening it: use the Melittology Tree tile in your Boosts bar, or the Melittology Machine on the mountain top.
- Paths: you pick one Color path (Red, Blue or White) and one Discipline path (Bees, Tools or Abilities). Each path has 10 nodes in a line, and each node needs the one before it.
- Costs: tiers 1 to 9 cost 1 Research Point each and the tier 10 finale costs 5, so a full path costs 14.
- Capstone: once both of your paths are finished, the capstone costs 10 Research Points and gives you the Honey Hammer. The whole base tree costs 38.
- Supreme paths: after the capstone, three Supreme paths upgrade The Supreme Saturator.
- Respec: free. You can reset your Color path, your Discipline path, both, or only your Supreme paths. Resetting a base path also removes the capstone, everything after it and the Honey Hammer. A Supreme-only reset keeps the capstone.
- Rebirths don't reset the tree.
Research Points¶

Research Points come only from the Melittology Research quests, given by the Melittology Quests pad on top of the mountain. They're a chain of 25 ranks, and each rank needs the one before it. See Melittology Research for every rank's tasks.
- Ranks 1 to 20 give 40 Research Points in total: enough for the whole base tree (38) with 2 left over.
- Ranks 21 to 25, the Saturation Studies, give 36 more. Together with the 2 left over, that's exactly enough for one full Supreme path and two nodes of a second (see below).
- Rank 21 also gives the Eureka! sticker, once per account.
Color paths¶
Red path¶
Flames, Red bee attack, field control, and instant conversion.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Steady Burn | 1 | Flames last 50% longer, and Red bees gain +2% Flame chance while gathering. |
| 2 | Red Arsenal | 1 | Each unique Gifted Red bee type grants +5% Red bee attack, up to +50%. |
| 3 | Red Insight | 1 | Each unique Gifted Red bee type grants +10% Red Pollen, up to +100%. |
| 4 | Crimson Boost | 1 | Red Boost can stack to 15. Each stack also grants +10% Red Pollen, up to an additional x2.5. |
| 5 | Searing Flames | 1 | Flames gather x3 Pollen. |
| 6 | Red Ferocity | 1 | Red bees deal x2 attack. |
| 7 | Blazing Barrage | 1 | Every fifth Red bee attack deals x3 damage and spawns a Flame. |
| 8 | Wildfire | 1 | Entering a mostly Red field spawns one Flame per Red bee over 5 seconds. |
| 9 | Incinerator | 1 | Flames gather x2 Pollen and instantly convert 25% of it. |
| 10 | Inferno | 5 | Grants x5 Flame Pollen, 75% Red instant conversion, x3 Red bee attack, x2.5 Red Pollen, and x1.5 Flame duration. |
Blue path¶
Bubbles, balloons, capacity, and field scaling.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Bubble Team | 1 | Blue bees gain +5% Bubble chance while gathering. |
| 2 | Cobalt Burster | 1 | Blue Pulses can hop to owned Bubbles and burst them for x3 power. |
| 3 | Blue Dividends | 1 | Each unique Gifted Blue bee type grants +5% Honey Per Pollen, up to +50%. |
| 4 | Cobalt Boost | 1 | Blue Boost can stack to 15. Each stack also grants +10% Blue Pollen, up to an additional x2.5. |
| 5 | Bubble Compression | 1 | Bubbles gather x2.5 Pollen and instantly convert 50% of the Pollen they gather. |
| 6 | Pressurized Bubbles | 1 | Bubbles have x2 radius and gather x2 Pollen. |
| 7 | Expansive Balloons | 1 | Field Balloons have x3 capacity. |
| 8 | Balloon Business | 1 | Hive Balloons convert x2 faster and grant x2 Honey Per Pollen. |
| 9 | Balloon Sovereignty | 1 | Field Balloons gain x5 capacity. Hive Balloons convert x3 faster and grant x3 Honey Per Pollen. |
| 10 | Tidal Dominance | 5 | In mostly Blue fields, gain x3 Blue Pollen, x3 Bubble Pollen, and x3 capacity. |
White path¶
Critical hits, marks, Focus, and colorless power.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | White Insight | 1 | Each unique Gifted Colorless bee type grants +10% White Pollen, up to +100%. |
| 2 | Focus Expansion | 1 | Focus can stack to 20. Each stack also grants +2% Critical Chance. |
| 3 | Critical Power | 1 | Critical hits gather x1.5 Pollen. |
| 4 | Mark Expansion | 1 | Marks have x1.5 radius. |
| 5 | Mark Persistence | 1 | Marks last x3 longer. |
| 6 | Marked Fortune | 1 | Standing inside one of your Marks grants x2 Honey Per Pollen. |
| 7 | Precision Conversion | 1 | Critical collections instantly convert 80% of their pollen. |
| 8 | Inspire Expansion | 1 | Inspire can stack up to 100 instead of 50. |
| 9 | Colorless Mastery | 1 | Colorless bees gather and convert x2, and non-bomb Colorless bee abilities gather x2 Pollen. |
| 10 | Absolute Focus | 5 | At 20 Focus, gain x3 White Pollen and x2 Honey Per Pollen. |
Discipline paths¶
Bees path¶
Gathering, energy, rarity, and gifted hive synergy.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Multi-Gather | 1 | Bees have a 5% chance to gather from 5 flowers at once. |
| 2 | Fast Metabolism | 1 | Bees use x5 Energy while gathering, but non-bomb bee abilities gather x1.75 Pollen. |
| 3 | Rare Synergy | 1 | Each unique Gifted Rare bee type grants +5% Rare bee gathering and conversion, up to +50%. |
| 4 | Epic Might | 1 | Epic bees gather, convert, and attack at x3 power. |
| 5 | Legendary Industry | 1 | Each unique Gifted Legendary bee type grants +10% hive conversion and +5% Honey Per Pollen. |
| 6 | Mythic Mastery | 1 | Each Mythic bee type in your hive grants +15% Pollen and capacity, up to +90%. |
| 7 | Powerful Gatherers | 1 | Bees gather x2 Pollen. |
| 8 | Tireless Workers | 1 | Bees have x3 Energy and recover Energy x3 faster. |
| 9 | Gifted Unity | 1 | Each unique Gifted bee type grants +2% bee gathering and conversion, up to +50%. |
| 10 | Perpetual Motion | 5 | Bees use no Energy and gather, convert, and attack at x2 power. |
Tools path¶
Collector speed, radius, flowers, and critical collection.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Swinging Speed | 1 | Your collector swings x1.5 faster. |
| 2 | Small Flower Specialist | 1 | Small flowers grant x2 Pollen to your collector. |
| 3 | Large Flower Specialist | 1 | Large flowers grant x2.5 Pollen to your collector. |
| 4 | Wide Sweep | 1 | Your collector has x2 collection radius. |
| 5 | Heavy Duty | 1 | Your collector gathers x2 Pollen. |
| 6 | Critical Edge | 1 | Tool collections gain +25% Critical Chance and x2 Critical Pollen. |
| 7 | Instant Compression | 1 | Your collector instantly converts 20% of gathered Pollen. |
| 8 | Flower Restoration | 1 | Flowers collected by your tool regenerate x3 faster for a short time. |
| 9 | Charged Swing | 1 | Every tenth swing gains x3 collection area and x10 Pollen. |
| 10 | Collector Overdrive | 5 | Your collector gains x3 speed, x3 Pollen, and x3 collection radius. |
Abilities path¶
Ability pollen, token uptime, critical power, and instant conversion.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Enhanced Abilities | 1 | Non-bomb bee abilities gather x1.5 Pollen. |
| 2 | Ability Resonance | 1 | Non-bomb bee abilities gather +50% Pollen. |
| 3 | Lingering Tokens | 1 | Bee ability tokens last x3 longer. |
| 4 | Rapid Casting | 1 | Grants +10% Bee Ability Rate. |
| 5 | Ability Reach | 1 | Non-bomb bee abilities have x1.5 collection radius. |
| 6 | Critical Abilities | 1 | Non-bomb bee abilities gain +5% Critical Chance and x1.5 Critical Pollen. |
| 7 | Ability Amplifier | 1 | Grants x2 Bee Ability Pollen. |
| 8 | Boost Mastery | 1 | All Color Boosts can stack to 15. Each stack also grants +10% matching-color Pollen, up to an additional x2.5. |
| 9 | Ability Compression | 1 | Non-bomb bee abilities instantly convert 20% of gathered Pollen. |
| 10 | Ability Ascension | 5 | Non-bomb bee abilities gain +10% Critical Chance, 5% instant conversion, and x2 Pollen. |
Capstone¶

A Beginning to a end. costs 10 Research Points and needs both of your paths fully researched. "Master both active paths to unlock the Honey Hammer, the ultimate collector." It adds the Honey Hammer to your collectors. If the capstone is reset, the Honey Hammer is taken away again.
Supreme paths¶
These open after the capstone and only work through The Supreme Saturator. Their nodes cost 2, 4, 6, 8 and 12 Research Points, so a full path costs 32.
- At most two of the three Supreme paths can be active.
- Once one path goes past 3 nodes, the other is capped at 2. So 5 and 2 or 3 and 3 are allowed, but 4 and 3 is not.
Supreme Red¶
Turns the Saturator's spray into flames.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Ignition Spray | 2 | Each spray has a chance to start 3-10 flames inside its ring. |
| 2 | Soot Mist | 4 | Each spray has a chance to darken a flame inside its ring. |
| 3 | Standing Heat | 6 | Flames inside the ring stop burning down while the sprinkler runs. |
| 4 | Backdraft | 8 | When a dark flame finally burns out it lights 2-3 more around it. |
| 5 | Firestorm | 12 | Every spray starts flames, and dark flames convert part of what they gather on the spot. |
Supreme Blue¶
Turns the Saturator's spray into bubbles.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Bubble Seeding | 2 | Each spray has a chance to blow 3-10 Golden Bubbles inside its ring. |
| 2 | Skimming | 4 | Each spray has a chance to cash in bubbles inside its ring without popping them. |
| 3 | Slow Swell | 6 | Bubbles left sitting inside the ring keep growing and hold more. |
| 4 | Gold Rinse | 8 | Each spray has a chance to turn ordinary bubbles inside the ring golden. |
| 5 | Tide Lock | 12 | Every spray cashes in every bubble in the ring, and bubbles stop expiring while it runs. |
Supreme White¶
Turns the Saturator's spray into the flowers themselves.
| Tier | Node | Cost | Effect |
|---|---|---|---|
| 1 | Grafting | 2 | Each spray has a small chance to raise the tier of 3-10 flowers inside its ring. |
| 2 | Deep Soak | 4 | Flowers hit by a spray regrow faster for a while afterwards. |
| 3 | Runoff | 6 | Some of the pollen from sprayed flowers comes back as goo instead. |
| 4 | Held Charge | 8 | Flowers hit by a spray hold a bonus that pays out on the next collection. |
| 5 | Full Bloom | 12 | The whole ring stays at max flower tier while the sprinkler runs. |
Melittology Research quests¶
Research Points come from the 25 Melittology Research quests, handed out by the Melittology Quests pad on the mountain top. The full questline, with every rank's tasks, is on the Melittology Research page.